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High Quality, High Performance Rendering Using Shadow Ray Acceleration and Aggressive Micropolygon Tessellation Rates , Peter Djeu, Ph.D. Thesis, Department of Computer Science, The University of Texas at Austin, May 2011

Frankenrigs: Building Character Rigs From Multiple Sources Christian Miller, Okan Arikan, and Don Fussell I3D 2010: The Symposium on Interactive 3D Graphics and Games, 2010

Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal Peter Djeu, Sean Keely, and Warren Hunt High Performance Graphics, August 2009

Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows Gregory S. Johnson, Allen Hux, Christopher A. Burns, Warren A. Hunt, William R. Mark, and Stephen Junkins I3D 2009: Proceedings of the 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 57 - 66, 2009

Data Structures and Algorithms for Real-Time Ray Tracing at the University of Texas at Austin Warren Hunt Ph.D. Thesis, Department of Computer Science, The University of Texas at Austin, December 2008

A Hybrid Real-Time Visible Surface Solution for Rays With a Common Origin and Arbitrary Directions Gregory S. Johnson Ph.D. Thesis, Department of Computer Science, The University of Texas at Austin, December 2008

Toward A Multicore Architecture for Real-time Ray-tracing Venkatraman Govindaraju, Peter Djeu, Karthikeyan Sankaralingam, Mary Vernon, and William R. Mark The 41st Annual IEEE/ACM International Symposium on Microarchitecture, November 2008

Using Annotated KD-Trees to Accelerate Shadow Ray Queries Peter Djeu and Stan Volchenok The University of Texas at Austin, Department of Computer Sciences Technical Report TR-08-36, August 30, 2008

Corrections to the Surface Area Metric with Respect to Mail-Boxing Warren Hunt IEEE/EG Symposium on Interactive Ray Tracing, August 2008

Adaptive Acceleration Structures in Perspective Space Warren Hunt and William R. Mark IEEE/EG Symposium on Interactive Ray Tracing, August 2008

Ray-Specialized Acceleration Structures for Ray Tracing Warren Hunt and William R. Mark IEEE/EG Symposium on Interactive Ray Tracing, August 2008

Fast and Lazy Build of Acceleration Structures from Scene Hierarchies Warren Hunt, William R. Mark, and Donald S. Fussell IEEE/EG Symposium on Interactive Ray Tracing, September 2007

Dynamic Ray Scheduling to Improve Ray Coherence and Bandwidth Utilization Paul Arthur Navrátil, Donald S. Fussell, Calvin Lin, and William R. Mark IEEE/EG Symposium on Interactive Ray Tracing, September 2007

A Real-time Beam Tracer with Application to Exact Soft Shadows Ryan Overbeck, Ravi Ramamoorthi, and William R. Mark 2007 Eurographics Symposium on Rendering, June 2007

State of the Art in Ray Tracing Animated Scenes Ingo Wald, William R. Mark, Johannes Gunther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, and Peter Shirley Eurographics 2007 State of the Art Report

Dynamic Ray Scheduling for Improved System Performance Paul Arthur Navrátil, Donald S. Fussell and Calvin Lin The University of Texas at Austin, Department of Computer Scenes Technical Report TR-07-19, April 12, 2007 (updated version available above)

Razor: An Architecture for Dynamic Multiresolution Ray Tracing Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, and William R. Mark The University of Texas at Austin, Department of Computer Sciences Technical Report TR-07-52, January 24, 2007 (conditionally accepted to ACM Transactions on Graphics)

An Analysis of Ray Tracing Bandwidth Consumption Paul Arthur Navrátil, William R. Mark The University of Texas at Austin, Department of Computer Sciences Technical Report TR-06-40, November 21, 2006

Fast kd-tree Construction with an Adaptive Error-Bounded Heuristic Warren Hunt, William R. Mark, Gordon Stoll 2006 IEEE Symposium on Interactive Ray Tracing, September 2006

Razor: An Architecture for Dynamic Multiresolution Ray Tracing Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan The University of Texas at Austin, Department of Computer Sciences Technical Report TR-06-21, April 26, 2006

Real-Time Rendering Systems in 2010 William R. Mark and Donald Fussell The University of Texas at Austin, Department of Computer Sciences Technical Report TR-05-18, May 2, 2005

The Irregular Z-Buffer: Hardware Acceleration for Irregular Data Structures Gregory S. Johnson, Juhyun Lee, Christopher A. Burns and William R. Mark ACM Transactions on Graphics, October 2005

The Irregular Z-Buffer and its Application to Shadow Mapping Gregory S. Johnson, William R. Mark, and Christopher A. Burns The University of Texas at Austin, Department of Computer Sciences Technical Report TR-04-09, April 15, 2004

Universal Mechanisms for Data-Parallel Architectures Karthikeyan Sankaralingam, Stephen W. Keckler, William R. Mark and Doug Burger Proceedings of the 36th Annual International Symposium on Microarchitecture (MICRO 2003)

Cg: A System for Programming Graphics Hardware in a C-like Language William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard SIGGRAPH 2003

Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan SIGGRAPH 2002

A Real-Time Procedural Shading System for Programmable Graphics Hardware Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov and Pat Hanrahan SIGGRAPH 2001

Compiling to a VLIW Fragment Pipeline William R. Mark and Kekoa Proudfoot SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001

The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering William R. Mark and Kekoa Proudfoot SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001

public/publications.txt · Last modified: 2012/11/10 16:16 (external edit)