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Real-Time Graphics and Parallel Systems


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Overview

Our research group is pursuing a "vertically integrated" approach to real-time 3-D graphics systems research. Our work spans graphics algorithms, software systems, and hardware architectures, as well as the interaction between these system layers.

Research summary

We are exploring new system designs for real-time graphics that: Our architectural focus is on single-chip parallel architectures. Our graphics focus is on complex, real-time scenes containing moving and deformable objects. Almost all of our projects require innovations in both graphics algorithms and hardware architectures.

Longer-term goal

The needs of real-time 3-D graphics are likely to drive the future evolution of commodity parallel architectures. Fortunately, we anticipate that the architectural capabilities needed to support our real-time graphics goals will be sufficiently general that future graphics-oriented architectures will be useful for a broad variety of other parallelizable computations. Thus, we believe that we are in effect designing the commodity general-purpose parallel computer architecture of the future.

Group
Members:


Faculty

Okan Arikan
Don Fussell
Bill Mark

Graduate
Students

Chris Burns
Peter Djeu
Andrew Drehler
Warren Hunt
Greg Johnson
Sean Keely
Chris Miller
Paul Navratil


Undergraduates

Gilbert Bernstein
Andrew Floren
Adrian Mayorga

Sponsors:

National Science Foundation Intel Logo NVIDIA Logo ATI Logo Microsoft Logo

  Additional equipment and software donations:    Intel NVIDIA ATI Alias/Autodesk Pixar

For more information

Contact Bill Mark, Don Fussell, or Okan Arikan.


Last update: July 18, 2007 by Bill Mark.